Illustration for article titled Some Thoughts on God Eater Resurrection

It’s been a long time since I’ve actually wrote something for AniTAY besides making joking VN commentaries, or posting videos of me and various other authors playing games. Heck I haven’t even really watched anime ever since the start of the Fall season. Pretty much since we recorded the season’s first podcast I’ve just kind of stopped. So since I recently finished playing/watching God Eater Resurrection and am moving onto God Eater 2 Rage Burst I decided to put down my thoughts on paper once again to hopefully motivate me to get back into writing.


Scatter-brain explanations aside, here’s some thoughts on God Eater Resurrection:

What is God Eater first of all?

God Eater is an Action-RPG inspired by Monster Hunter, but much faster paced and with an actual story (inspired by Attack on Titan?) to boot. Basically as you progress through the game, you use the materials you’ve gotten from monster’s you’ve killed to create even more powerful weapons, to kill even more powerful monsters. And just like Monster hunter, it is extremely addicting. Unlike Monster Hunter, however, things get repetitive much, much faster due to the lack of diversity of the monsters early on, and the dull environments. It’s forgivable though due to it being Studio Shift’s first time around in this under-explored genre of games and it originally being a PsP game. I just couldn’t bring myself to play all the way through after about 30ish hours, so I just watched Let’s Plays instead so I could get to the much better polished God Eater 2 Rage Burst.


To be more specific on this topic, there’s only so many times one can run missions on one of the 5 main maps before you get bored. Also, the number of large monsters to fight is pitifully small before you reach the newer Burst or Resurrection levels. The only times I truly was having fun before I gave up was when I was thrown into battle with something like three of the same medium monsters, or two of the same medium monsters and one large one. That turned the dull poke-poke-poke-dodge pattern with dull, pallet-changed opponents into a beautiful dance of dodging between enemy fire, and trying to get hits in whenever you could.

How is the story?

Anime as fuck, but it still made me tear up at the end thanks to all the time I spent with the characters. Simply put, God Eater’s main story is basically Attack on Titan at first and then Kabanari of the Iron Fortress at the end. The difference here is that things are given better, and more frequent explanations and reasonings than Attack on Titan, and the main villain is basically Biba, but much more empathetic and reasonable in his motives.


There were moments where I was genuinely surprised by God Eater’s nature to make sure as many things made sense as possible in it’s world. For instance, during your first foray into the lava level of the game, one of the characters remarks that realistically they should be dead/dying due to the proximity of the lava and the cave-like nature of the map. To which and other character explains that it’s thanks to the large armband implant bio-technology that they wear that prevents them from extreme heat and cold, alongside allowing them to use the massive weapons with ease. (Their clothes also contain that bio-technology. Think of replacing cotton with a much tougher and adaptable cellular structure.) It’s the little things like that which makes it easier to accept the insane things happening on screen.

Back to the actual story, it’s really nothing special. Part 1 is about stopping an Armageddon which may or may not actually be a good idea, Part 2 is about saving a friend, and Part 3 is about killing a extremely powerful monster brought about in the aftermath of Part 1. As an anime the story is barely passable, but as a game it gets the job done for giving you a reason, if rather basic, to be doing all that fighting. Plus the little background lore given to you by terminals and other characters help fill in holes of the plot that an anime would never get around to showing/telling.


Is it worth playing?

Yes, but no. While really fun for the first 30 hours, its novelty quickly wears off due to repetitive gameplay. But as that problem is very quickly fixed in the sequel God Eater 2 Rage Burst, I would recommend watching the cut-scenes of the first game, and then get God Eater 2 just so you have some background of what’s going on. Not that it’s entirely needed though. I’m only 10 hours into the second game and you should be fine for the most part just skipping to it so you can experience what makes the series great with fewer of the drawbacks of the first game.


And that’s all from me for now. See you guys some other time~

You’re reading AniTAY, the anime-focused portion of Kotaku’s community-run blog, Talk Amongst Yourselves. AniTAY is a non-professional blog whose writers love everything anime related. Click here to check us out.

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